Now, this doesn’t mean you will be able to play Camelot Unchained with a 7-year old machine with Windows XP, but we are addressing any known issues with cards as a priority item. "However, we’re going to fix those issues sooner rather than later (as soon as we get some build machines up with the older cards). with the known cards/OS version with issues, just as we did with the previous AMD card problems," Jacobs wrote. ![]() We are actively working with the players to update our F.A.Q. "Major problems were non-existent, and while there were a number of issues with older video cards/CPUs and OS versions, these were in a tiny minority rather than the majority. The game's server-based physics also performed "beautifully," and the character creation system reportedly went over very well. But the servers ran through the entire test without a single crash, and while the battles didn't reach quite the scale the developers were hoping for, they say performance was rock-solid throughout. If it was just aesthetics, it wouldn't be worth our time to put it in CU.It's worth keeping things in perspective: The pre-alpha test was very small, peaking at more than 500 simultaneous players, and the action took place within a fairly tiny arena. Potions will be cross-server of course.Īs to the houses/buildings, yes, there will be a whole lot of use for them. Once you choose your slot, you will work with our team to trick out your inn with existing and a limited amount (for obvious reasons) of new textures. People who purchase those inns will be able to choose from those lots on a first-come, first-served basis. However, it is not server-locked.Īll I can say now on the inn plots is that we will have a special section in town for the inns. Unfortunately, because the house is custom made for a realm, it has to be realm-locked. Camelot Unchained focuses on three things - RvR PvP, player housing, and a 'true player-owned economy'. I really feel like I have to make something up to them, truly. Camelot Unchained is a 3D fantasy themed MMORPG with an emphasis on Realm vs Realm PvP combat. After some of the things that happened with GOA/Mythic (we weren't perfect either), I wasn't going to do that to them again. I cut out some from my initial spreadsheet because I didn't want Europeans (or people who had to use PP) to feel screwed over. The only chance for an island or inn (if it sells out) would be a few that I would open for our European players if we get Paypal in. The housing update will be Friday or Saturday but since you asked, all I will say is that you will be pleasantly surprised (I hope). We don’t build worlds, you do!īloodOmen said: I understand alot more will be explained when the housing info/update is released but could you give us a very brief/rough idea about the level of customization we'll have? like in DAOC we could buy a plot -> house -> plop house down and fill it with trophies, that was more or less its only real purpose apart from a little extra vault space and being able to sell items through a personal consignment merchant can you give us even 1 set in stone example of CU's housing that will blow us away? (atleast those of us that like that sorta thing as a time sink)
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