![]() This allows rooms with multiple doors to remain Very Auspicious. It will also invalidate the bonus the room would normally get for the door being the correct direction for the room type, replacing it with a maximum penalty, even if all the doors are facing the right direction.įor doors that link to an inside room, the Feng Shui leakage mechanic is inactivated for that specific door. Otherwise, if no door leads outside, the Feng Shui of the room will be decided by the door closest to the correct direction. A room without a Feng Shui rating is considered outside. When a room has more than one door leading outside, it will have a large penalty to its overall Feng Shui due to Feng Shui Leakage. Talisman Table, Well, Bonfire, other WorkstationsĪncestral Shrine, Ascended Demigod Statue, Deity's Body Water Vat, Table, Qi Cushion, Training Dummy, Observatory, or any Feng Shui Building not otherwise specified below. If any building with a restrictive door orientation is built within the room, the None room type no longer applies. The None room type only applies if all buildings in the room are of the None type. Some of those roles need the door to face a specific direction, otherwise Auspiciousness will suffer. Contained Feng Shui Spirit Relics (+30 or -30)ĭepending on the Feng Shui Buildings present within the room, the room may be assigned multiple Room Types, such as Workshop or Kitchen.Room Layout (Emptiness/Crampedness, +3 or -4).Feng Shui Leakage (multiple doors +0 or -3).Door Orientation (according to room type, +3 or -3).Inidvidual buildings contribute to the average using these values: +8 (Very Auspicious), +6, +4, -6, -8, -12 (Very Ominous).The average Feng Shui Rating of contained Feng Shui Buildings.If the Room has a Feng Shui Building in it, it gains a Feng Shui rating, also known as Auspiciousness. It is important to note that Floorings have a base value of 4 Attractiveness, as well.Īlso note that corner Walls can be omitted to make it easier to reach a rating of Magnificent, as that lowers the Room's total area and increases the average Attractiveness. This takes into account the Attractiveness of Walls, Doors and all tiles in the Room including Walls and Doors. Room Attractiveness is determined by the average Attractiveness of the Room. Shendao Breakthroughs need approximately 45% of the tiles occupied for the maximum Layout bonus, the very center of the "Normal" region. Items on the ground, or those in Storage Areas, do not count for Room Layout. ![]() This only counts the tiles occupied by Buildings and not the tiles Disciples may stand on. Room Layout is determined by the number of tiles in the room occupied by Buildings. Room Quality is calculated using the average Tier of the Buildings, Items and Plants in the room. Otherwise, it is calculated in the same way. Room Temperature is uniform across the whole space as opposed to localized around objects.
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