![]() This means I have 10 characters who all stay around the same level and are growing into formidable fighting machines.Ĭertain characters are better than others for this ambush party. When this happens, I go on between two and four ambush runs with a specialized party while I wait for my main party to recover. Since I’ve been rushing through it a bit, I’ve found characters tend to die on me during Lineage Type battles. I’ve found a handy strategy for Strangers of Sword City that revolves around this ambush system. Fortunately, you can check the enemy and get an idea of what sort of item is in the treasure box before you decide to pass or fight, and I’ve found I didn’t face a high chance of being caught by the enemies unless I’d passed at least twice. Each time you pass, there’s a better chance the enemy will discover that you’re there and ambush you instead. You won’t be caught the first time you hide, but you have the option to pass up to five times in hopes of finding better treasure. Time is also a factor when it comes to that initial hideout in one of these ambush spots. Since dungeons have multiple ambush spots, it’s smart to visit 3 of them in one run, leave, then come back to “grind” for equipment that can be given to characters or sold in the shop. Each time you hide in the same place, it costs more morale. The three earliest Divinities, Flash Escape, Black Wall 1, and Holy Light 1 all require 5 morale as well, and you don’t want to find yourself facing a Lineage Type without the morale to act as a last minute save. This quickly jumps to 20, but it’s still better to be cautious early on. Hiding the first time in an area takes five points of morale, and you only have 10 points to start. Once you find a hiding place, it’s usually prudent to only use it once early on. It’s a good way to know what kind of foe you’re facing. Educated is a good Talent for ambush parties too, since it lets you identify items and objects. Ashibi, the starter Fighter available in the guild when the game begins, already has this Talent, but it’s always good to have at least one other character with it as a backup. Once an ambush point has been identified once, it’ll permanently appear as a shaded space on the map, so you won’t forget it’s there. However, it never hurts to press X to investigate when you come across a suspiciously empty room. If one of your party members has the Wild Eye talent, they’ll be able to discover this while you’re walking. The dungeons in Strangers of Sword City have ambush points in them. All you have to do is be willing to fight for it. Fortunately, there’s a method of getting equipment rather easily. Ensuring all members of your guild are ready to be pulled into the field could get expensive. Especially since Strangers of Sword City makes you send people off to recover Life Points so they won’t die. You know you’re going to need a good number of characters in your guild, so you’ll be ready for any situation. Getting all your characters properly equipped in dungeon crawlers can be a bit of a chore.
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